Post by D on Sept 12, 2015 0:05:01 GMT -6
I just feel that this game lacks customizeability... A lot.
So... I thought, maybe each one could have a custom Ability based on what Species they are.
For Biometal Users: A passive ability that complements them... Like, ZXA's Aeolus can determine the weak spots of enemies, or Siarnaq's throws never miss the target...
For Pseudoroids: An active ability that spends their Energy Meter at a respectable amount based on the potency of the Skill... Like, Queenbee's repeated jumps and Vulturon's indefinite glide... I guess Chronoforce's should count too; that Time Stop thing... Oh, and Argoyle's Ghost too!
For none of the above: A numerical increase or reiteration... Like, +HP, +Damage, +Proficiency, +Energy Meter, +Charge Damage, Free Action: OIS Activation [Once per Battle], Energy Meter Regen [10 would do, I think... As long as it deactivates during OIS], Free Action: Charge [Once per Turn], etc, etc...
I also wanna suggest abolishing the Exp and Leveling system altogether and... Prolly thinking of something else to raise? I don't know particularly which, either... Hmm.
Maybe an optional choice of +1 Damage or +10 HP every Battle, then either +2 Damage, +20 HP, half of both, or +5 Max EM if the Battle is won instead?
Then also, either -25 Damage or -250 HP for +1 Max FAM, or vice versa... Also, maybe -25 Max EM for +2 Charge Speed? (+2 Damage and +2 EM consumed per Charge Stage; doesn't affect OIS Charge)
Also, it should cost 50 EC to change your character's Stats! Regardless! Unless you bought something, of course.
Lastly, every character must still have a minimum of 500 HP or 50 Damage!
This way, all characters are on par in RP!... Save for their characteristics, at least.
Also, this (the former suggestion regarding Species and Ability) would be a nice equivalent for Karma in MMM, wouldn't it?
So... I thought, maybe each one could have a custom Ability based on what Species they are.
For Biometal Users: A passive ability that complements them... Like, ZXA's Aeolus can determine the weak spots of enemies, or Siarnaq's throws never miss the target...
For Pseudoroids: An active ability that spends their Energy Meter at a respectable amount based on the potency of the Skill... Like, Queenbee's repeated jumps and Vulturon's indefinite glide... I guess Chronoforce's should count too; that Time Stop thing... Oh, and Argoyle's Ghost too!
For none of the above: A numerical increase or reiteration... Like, +HP, +Damage, +Proficiency, +Energy Meter, +Charge Damage, Free Action: OIS Activation [Once per Battle], Energy Meter Regen [10 would do, I think... As long as it deactivates during OIS], Free Action: Charge [Once per Turn], etc, etc...
I also wanna suggest abolishing the Exp and Leveling system altogether and... Prolly thinking of something else to raise? I don't know particularly which, either... Hmm.
Maybe an optional choice of +1 Damage or +10 HP every Battle, then either +2 Damage, +20 HP, half of both, or +5 Max EM if the Battle is won instead?
Then also, either -25 Damage or -250 HP for +1 Max FAM, or vice versa... Also, maybe -25 Max EM for +2 Charge Speed? (+2 Damage and +2 EM consumed per Charge Stage; doesn't affect OIS Charge)
Also, it should cost 50 EC to change your character's Stats! Regardless! Unless you bought something, of course.
Lastly, every character must still have a minimum of 500 HP or 50 Damage!
This way, all characters are on par in RP!... Save for their characteristics, at least.
Also, this (the former suggestion regarding Species and Ability) would be a nice equivalent for Karma in MMM, wouldn't it?