Post by ZXS Guide on Mar 9, 2015 17:59:19 GMT -6
Your Character's Name
Characteristics
Things like physical appearance and personality traits go here.
History
Background information important to your Character goes here. This could include important people or events, your Character's birth or creation, or other important things that have made them who they are today.
Species - Humanoid, Reploid or Pseudoroid
Lv - You start at Lv1
EXP -We haven't figured out starting EXP yet.
HP - Base HP is 500
Base DMG - Base DMG is 50
Class - Your Character's Class. Check here for more info on Classes.
Element - Your Character's Element. Check here for more info on Classes.
Weapon Proficiency - The Weapon Type your Character specializes in using. Either Blade, Buster or Brawl. Check here for more info.
Damage Proficiency - The Damage Type your Character specializes in dealing. Either Pierce, Slash or Blunt. Check here for more info.
Preferred Environment - Though we're not done with it yet, the Environment System will provide an interactive battle mechanic! Keep an eye on this thread for more info!
Biometal - Capcom Official Biometals are restricted, but you're allowed to create your own. This will be subject to Staff Approval with the rest of your Character. Pseudoroid Characters will typically take power from Model W, Staff will go over this with you if you choose to play a Character of this sort.
Energy Meter: You'll start with an Energy Meter at 125. Check here for info on the Free Action Meter.
Free Action Meter: You'll start with a Max FAM of 2. Check here for info on the Energy Meter and what it lets you do!
Weapon 1: Your Weapon's Name
Descriptive text goes here.
Type: Is your weapon a Blade, Buster or Brawl Type? / Element: A Primary Weapon may be either Null Element or the same Element as your Character, while a Secondary Weapon will always be Null Element.
Damage Potentials - Primary Weapons will have two Damage Potentials, while Secondary Weapons will have one.
Weapon 2: Your Weapon's Name
Descriptive text goes here.
Type: Is your weapon a Blade, Buster or Brawl Type? / Element: A Primary Weapon may be either Null Element or the same Element as your Character, while a Secondary Weapon will always be Null Element.
Damage Potential - Primary Weapons will have two Damage Potentials, while Secondary Weapons will have one.
Any other info you need on Weapons can be found here.
Free Actions:
Free Actions granted by Class, Damage Proficiency and Weapon Proficiency are listed here.
Other Actions:
Other Actions, like the Agile Class's "Free Action for 0 Cost - 2 Cooldown" are listed here.
Any info you need on Actions can be found here.
TEMPLATE CODE
Characteristics
Things like physical appearance and personality traits go here.
History
Background information important to your Character goes here. This could include important people or events, your Character's birth or creation, or other important things that have made them who they are today.
Species - Humanoid, Reploid or Pseudoroid
Lv - You start at Lv1
EXP -We haven't figured out starting EXP yet.
HP - Base HP is 500
Base DMG - Base DMG is 50
Class - Your Character's Class. Check here for more info on Classes.
Element - Your Character's Element. Check here for more info on Classes.
Weapon Proficiency - The Weapon Type your Character specializes in using. Either Blade, Buster or Brawl. Check here for more info.
Damage Proficiency - The Damage Type your Character specializes in dealing. Either Pierce, Slash or Blunt. Check here for more info.
Preferred Environment - Though we're not done with it yet, the Environment System will provide an interactive battle mechanic! Keep an eye on this thread for more info!
Biometal - Capcom Official Biometals are restricted, but you're allowed to create your own. This will be subject to Staff Approval with the rest of your Character. Pseudoroid Characters will typically take power from Model W, Staff will go over this with you if you choose to play a Character of this sort.
Energy Meter: You'll start with an Energy Meter at 125. Check here for info on the Free Action Meter.
Free Action Meter: You'll start with a Max FAM of 2. Check here for info on the Energy Meter and what it lets you do!
Weapon 1: Your Weapon's Name
Descriptive text goes here.
Type: Is your weapon a Blade, Buster or Brawl Type? / Element: A Primary Weapon may be either Null Element or the same Element as your Character, while a Secondary Weapon will always be Null Element.
Damage Potentials - Primary Weapons will have two Damage Potentials, while Secondary Weapons will have one.
Weapon 2: Your Weapon's Name
Descriptive text goes here.
Type: Is your weapon a Blade, Buster or Brawl Type? / Element: A Primary Weapon may be either Null Element or the same Element as your Character, while a Secondary Weapon will always be Null Element.
Damage Potential - Primary Weapons will have two Damage Potentials, while Secondary Weapons will have one.
Any other info you need on Weapons can be found here.
Free Actions:
Free Actions granted by Class, Damage Proficiency and Weapon Proficiency are listed here.
Other Actions:
Other Actions, like the Agile Class's "Free Action for 0 Cost - 2 Cooldown" are listed here.
Any info you need on Actions can be found here.
TEMPLATE CODE
[div style="background-color:#000000;border:solid white 1px;border-radius:10px;padding:0.5em;"][font color="white"][b][font size="3"]Character Name[/font][/b]
[b]Characteristics[/b]
[b]History[/b]
Species -
Lv - 1
EXP -
HP - 500
Base DMG - 50
Class -
Element -
Weapon Proficiency -
Damage Proficiency -
Preferred Environment -
Biometal -
Energy Meter: 125
Free Action Meter: 0/2
Weapon 1: [b]Weapon Name[/b]
[i]Descriptive text[/i]
Type: - / Element: -
Damage Potentials -
Weapon 2: [b]Weapon Name[/b]
[i]Descriptive text[/i]
Type: - / Element: -
Damage Potentials -
Free Actions:
Other Actions:[/div]